Unity Class Final
- nomadsktch
- May 2, 2025
- 1 min read
Programs: Unity

Concept
One of the classes I took as a game design major in college was a class on Unity. This was my final project, in which we were tasked with creating a short game with at least two different scenes.
My concept was a first-person platforming level set in a sci-fi setting. The story isn't shown, but the story is that you play as someone stuck in a computer program where top scientists used to conduct research, and now you must escape. It was inspired by games such as Portal and The Talos Principle.
Roles
I designed the overall concept, including creating 2D concept art. I used code provided by my professor to develop the game and edited the code as necessary. For any code that wasn't provided to us that I needed, I was able to search it up and find the code I needed, along with editing it to fit my game's needs. The assets were free assets from the Unity asses store.




























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